Shaded sprites update + remade illustration


Hi again!

I have another small devlog to share with everyone, which is me adding shading to my sprites:


As well as relining one of the ending illustrations so that it was more neat/less sketchy when compared to the other illustrations (you can see it in Endings 3 and 5 btw ;> ). You can still view the old art in my pre-1.2 downloads, but you can see a proper comparison (as well as the art without radial blur and effect lines) on my Patreon if you so wish, which is where I keep the high res art I make for my projects!

Usually, my shading has a more detailed and paintly style to it (like this!). But as I am without my faithful shading brush (ironically, the version of Clip Studio that I'm using is more updated than the version I normally use, so why it isn't on my current CSP is beyond me) and very impatient, I fell back on celshading for once which is something I do very rarely/want to get something done quickly. I do also intend to keep the sprites with their celshading as if I really did feel that strongly about using my normal shading method, I wouldn't have bothered. So! I fall back onto an old style I had for a good few years, so at least I had experience there :>

Files

AGreatHunger-1.2-market-PostJam.zip 85 MB
Oct 12, 2023

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